SCRAMBLE - Select the best tee shot. Each person hits from that spot within one club length in like conditions and repeats until the ball is on the green. Each player putts from where the ball has been spotted and continues until the ball has been put in the hole. Ghost.
BLIND HOLE – Individual - After play has begun, the Pro Shop will pick one hole to be thrown out. All players will throw out same hole. Total score and subtract handicap for total, then subtract thrown out hole for final score. Individual gross scores will be posted.
CRUSH CANCER. 4-Person Scramble - Select best ball from foursome after tee off. Each player hits ball from that position within a club length, no closer to hole and in like condition. Repeat until ball is holed. Ghost.
FAIRWAYS AND GREENS Individual - Keep gross score for each player. In net box record points for each hole. 1 point for hitting fairways on par 4’s. 1 point for hitting green on par 3’s. 2 points for 1 putt or chip in. Record total points for each person for team score. Individual gross scores will be posted.
HANDICAP TOURNAMENT. Handicap Tournament Rules Sheet will be posted.
INDIVIDUAL POINTS GAME - Record gross score/points. Points are as follows: 1 point for a bogey, 2 points for a par and 3 points for each birdie. Total all points for each individual. Individual gross scores will be posted.
LOW GROSS INDIVIDUAL - Total the gross for the game. Individual gross scores will be posted.
LOW NET INDIVIDUAL - Individual Game - Keep gross score and subtract handicap at end of game for individual scores. Individual gross scores will be posted.
LOW PUTTS – Individual Game – Record total putts for each player. MAXIMUM STROKE RULE DOES NOT APPLY. All putts must be counted after reaching the green. If a player putts a ball off the green after being on the green, the stroke to return the ball to the green does not count as a putt. This applies even if you use your putter to hit the ball back on the green. Only putts count. NO GIMME PUTTS. Individual gross scores will be posted.
MATCH PLAY – One point is given to player that has lowest net score on each hole. If the two players match on the hole, the hole is halved. The match ends when one player has more points that holes remaining. Match Play Rules sheet will be posted.
ME TOO FOURSOME- Scores will not be posted - Each player can opt to not play their less that desirable shot for someone else’s in the group. Take your ball to that shot and hit from there. This can be done from tee to green. You cannot take more than 4 “Me Too’s” in game. Captains have to record each of Me Too’s for each player. Team score: 2 low nets
ODD HOLES ONLY INDIVIDUAL - Playing from the orange tees. Total the gross scores on the odd holes for each player. Individual gross scores will be posted.
PAR 3’S AND 4’S – Individual - Add net score on par 3’s and 4’s for individual score for game. Individual gross scores will be posted.
PAR 4’S NET Individual - Score Gross/Net for each player. Add each players net scores on all par 4’s for the game score. Individual gross scores will be posted.
RED, WHITE, AND GOLD FOURSOME - Record Gross/Net scores. On the holes with the red flag, count one low net. Two low nets on the holes with the white flags and three low nets on holes with the gold flags. Circle the net scores used and add the total low nets for the team. Individual gross scores will be posted.
7 UP INDIVIDUAL - Play your regular game. Choose your seven best holes to total for your game score. Individual gross scores will be posted.
SHAMBLE FOURSOME - All four players tee off. Select best shot. Play out individually until ball is holed. Select two best net scores for team score. (Enter gross/net eg. 5/4 and circle scores to be used) Ghost.
STEP ASIDE FOURSOME - Each player tees off, all balls are placed with the best shot. The person that hit the shot that was chosen does not hit the next shot but the other 3 players hit. Again, the best shot is picked and the person that hit that shot does not play the next shot. This continues until the ball is holed. The team score is totaled but no scores will be posted.
TEE IT UP SCRAMBLE - 4-Person Scramble - Select best ball from foursome after tee off. Each player hits ball from that position within a club length, no closer to hole and in like condition. Repeat until ball is holed. (Ghost)
THROW OUT TWO HOLES BEFORE PLAY Individual - Each player tells the captain which 2 holes they do not want to count before starting on the first tee box. Play your regular game scoring gross scores and at the end of the round, par will be substituted for the two thrown out holes. The gross scores will be posted.
TWO LOW NETS FOURSOME - Combine best two net scores of the 4 players per hole for team score. Individual gross scores will be posted. Ghost.
TWO LOW GROSS FOURSOME - Score gross scores only. Circle two low scores on each hole and total for team score on that hole. Ghost.
In the event a team member cancels, the Pairings Chair will do everything possible to complete teams by rearranging tee times of players. 2-Team Games, in particular, may result in a single player, who may play their own game. The player will not be eligible for prizes without a partner. If a 4-person team is missing a player, either a “Ghost” or “Blind Draw” will complete the team.
Blind Draw – Slips of paper with names of all players in the flight of the absent member are placed together, and a name is drawn. That player's score is used in place of the missing member's score.
Ghost – Each member takes a turn for the missing player – Example: Player #1 plays hole #1 for the missing member; Player #2 plays hole #2 for the missing member; Player #3 playes hole #3 for the missing member. Continue to rotate through the 9 holes.
ABCD - Pairings will be drawn 1 each from A, B, C, & D players
AB , CD, etc : a twosome pairing will be drawn from A, B, C, or D players as indicated