WGA-9 2026 Game Descriptions
1-2-3 - Each player plays her own game and keeps the net score. On Par 5’s – circle the 1 low net score; on Par 4’s – circle 2 low net scores; on Par 3’s – circle 3 low net scores. At the end of the game, total all circles scores for a team score.
7 Up - Play your regular game and keep gross score. Choose your seven best holes to total for your game score.
15 - 20 - Each player plays her own game and keeps the net score. At the end of each hole, the team will decide with NET scores to keep (if any). Teams of 3 will need to keep a total of 15 scores and teams of 4 will need to keep a total of 20 scores. At the end of the round, 3-person teams will divide their total by 3 and 4-person teams will divide their total by 4. No twosomes.
3 Clubs and Putter - Each player is limited to carry a total of 4 clubs in their bag. One of these clubs is a Putter. Play regular golf and keep individual scores. Winners will be the lowest gross scores. No scores will be posted in GHIN.
CRUSH CANCER 4-Person Scramble - Select best ball from foursome after tee off. Each player hits ball from that position within a club length, no closer to hole and in like condition. Repeat until ball is holed. Ghost. Twosomes will automatically be disqualified.
Dice Game - Each player plays her own game and keeps the gross score. Each Captain will have one die (please turn in after round). After each hole is finished, proceed to the next hole and before teeing off, have one player roll the die. The number rolled will be the player’s score that is circled as the team score. If a 5 or 6 is rolled, you may select anyone’s score.
FAIRWAYS AND GREENS Individual -
Each player plays her own ball and keeps the gross score. Record game points for each hole as the following:
- 1 point for hitting Fairways on Par 4’s and Par 5's
- 1 point for hitting Greens on Par 3’s
- 2 points for a 1 Putt or a Chip-In
Record the total points for each person for an individual score.
Hate ‘Em - Play your regular game and keep gross score. Before the round begins, each golfer selects 3 holes to throw out at the end of the round (circle on score card) for the game score. The three holes must include one par-3, one par-4, and one par-5.
HANDICAP TOURNAMENT. Handicap Tournament Rules Sheet will be posted.
Just Golf - Everybody Wins - Team Game Play your regular game and keep gross score. Use the best GROSS score for the tream game score. Total all gross scores circled for the team's total score. Gross score from rated tees will be posted to GHIN. Pairings: ABCD
Low Gross Evens - Play your regular game and keep gross score. Use your score on holes 2, 4, 6, 8 etc for the game score. Gross scores will be posted to GHIN.
LOW GROSS INDIVIDUAL - Each player plays her own game and keeps the gross score. Gross score will be posted to GHIN.
LOW NET INDIVIDUAL - Each player plays her own game and keeps her own score. Subtract the handicap from the gross score for individual score. Gross score will be posted to GHIN.
LOW PUTTS – Individual – Everyone plays their own game and keeps gross score and records their putts for each hole. All strokes must be recorded and taken. All putts must be counted after reaching the green. If a player putts a ball off the green after being on the green, the stroke to return the ball to the green does not count as a PUTT. This applies even if you use your putter to hit the ball back on the green. Only putts count. NO GIMME PUTTS!
Luck of the Irish - Each player plays her own game and keeps the net score. Count one net score on holes 1 - 3 (10-12), count two net scores on holes 4 - 6 (13-15), count three net scores on holes 7-9 (16-18). For 3-person teams blind rule will apply; no twosomes allowed. Gross scores will be posted to GHIN.
Modified Solheim (2 person team) - Two person team. Holes 1-3 Scramble; holes 4-6 alternate shot; holes 7-9 best ball. Select the best net score for each hole.
Net Stableford - Play your regular game and keep net score. On each hole, record points based on your net score on the hole. Points are awarded based on net score – Bogey = 1, Par = 2, Birdie = 3, Eagle = 4, and Double Eagle = 8. Gross scores will be posted to GHIN.
OFTEN - Individual - Each player plays her own game In net box, record the gross & net game points for each hole . For the game, circle the net scores on holes that start with the letters OFTEN At the end of the game, total all circled scores.
Orange Dragon - Team Game Each player plays her own game. All players rotate playing with an "orange ball" to be provided to each team. On each hole you take the "orange ball's " net score. This will be the score for the team. Total all the orange ball net scores for the team game score.
Par 3’s and 4’s – 2 Gal - Each player plays her own game and keeps her own score. For Par 3’s and 4’s, select the best low net score and circle that score. Add the circled scores on 3’s and 4’s for the team score. Single player rule: If you have no teammate, you will play your own game and then will have a blind partner drawn from your flight to make a 2-gal team.
Ryder Cup - PYP
The first 3 holes will be played as a Scramble, the next 3 holes will be played as a Shamble and the last 3 holes will be played as a Best Ball. Scramble: Everyone tees off and select best shots to be played by everyone until holed. Shamble: Everyone tees off and selects the best drive and from that point, everyone plays their own game until holed. Best score is selected. Best Ball: Everyone plays their own game and you select the lowest score on each hole for your team score.
(There will be 1 score per hole for the team score.)
For a 3-person team – see “Ghost” rules.
SCRAMBLE - 4-Person. 2 Drives per Player. Each player tees off and the best ball is selected. All players hit from the selected position and continue format until the ball is holed. No Gimmies. Twosomes will automatically be disqualified.
Star + 1 Low Net - Each player plays her own game. All players rotate being the Star in the order listed on the score card. On each hole you take the Star’s net score plus the low net score of one of the remaining 3 players. Each player will be the Star 2 times. On the 9th hole you will take the 2 best net scores.
Tee-Up Individual Net Game - Each player plays her own game and keeps the gross and net score. The best Net score on each hole will be used for the game score. You may tee up at anytime & use any club except on the green.
Three Blind Mice – Individual Game Each player will record their score per hole and gross scores will be posted. Before the round, three holes will be drawn at random by the “check in” hosts and everyone’s scores for these three holes are thrown out & will be replaced by PAR. Total your gross scores for the game
THREE THREE - Individual Each player plays her own game In net box, record the gross & net game points for each hole . For the game, circle the net scores from 3 of best par 4's and 3 of best par 3's At the end of the game, total all circled scores. No gimmie putts. Balls must be holed.
THREE TWO ONE - Team Game Each player plays her own game In net box, record game points for the team as follows: on hole 1 – circle THREE low net score on hole 2 – circle TWO low net scores on hole 3 – circle ONE low net score At the end of the game, total all circled scores for a team score. Pairings: ABCD No gimmie putts. Balls must be holed. Gross score from rated tees will be posted to GHIN.
Waltz 1-2-3 - Foursome mixed team, use one net score on the first hole, two net scores on the second hole, and three net scores on the third hole. Repeat this order throughout the remainder of the holes, one on the fourth, two on the fifth, three on the sixth, etc. Gross scores will be posted to GHIN. For 3-person teams blind rule will apply.
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In the event a team member cancels, the Pairings Chair will do everything possible to complete teams by rearranging tee times of players. 2-Team Games, in particular, may result in a single player, who may play their own game. The player will not be eligible for prizes without a partner. If a 4-person team is missing a player, either a “Ghost” or “Blind Draw” will complete the team.
Blind Draw – Slips of paper with names of all players in the same flight as the absent member are placed together, and a name is drawn. That player's score is used in place of the missing member's score.
Ghost – Each member takes a turn for the missing player – Example: Player #1 plays hole #1 for the missing member; Player #2 plays hole #2 for the missing member; Player #3 playes hole #3 for the missing member. Continue to rotate through the 9 holes.
ABCD - Pairings will be drawn 1 each from A, B, C, & D players
AB , CD, etc : a twosome pairing will be drawn from A, B, C, or D players as indicated
FLIGHTED – Pairings are drawn within flights.