2024 Games & Descriptions

WGA-9 2024 Game Descriptions

 

1-2-3  - Each player plays her own game.  On Par 5’s – circle the 1 low net score; on Par 4’s – circle 2 low net scores; on Par 3’s – circle 3 low net scores.  At the end of the game, total all circles scores for a team score.  Gross scores will be posted to GHIN.


2 Gal Team - Net   -   Each player plays her own game but will be paired with a partner.  After each hole, the best NET score of the partners is circled.  Total the circled holes at the end of the game for the team score.  Gross scores for each player will be entered in GHIN.  Single player rule:  If you have no teammate, you will play your own game and then will have a blind partner drawn from your flight to make a 2-gal team.


4 Gal Team - Net  -  

Each player plays her own game and keeps her own score.  After play is completed, deduct each player’s handicap from their gross score to get their net score.  Add the net scores for a Team Score.  Individual gross scores will be entered in the GHIN. 


Dice Game  -  Each Captain will have one die (please turn in after round).  Play regular golf.  After each hole is finished, proceed to the next hole and before teeing off, have one player roll the die.  The number rolled will be the player’s score that is circled as the team score.  If a 5 or 6 is rolled, you may select anyone’s score. 


SCRAMBLE - 4-Person. 2 Drives per Player must be used.   Each player tees off and the best ball is selected.  All players hit from the selected position and continue format until the ball is holed.  No Gimmies.  Pairings: One player from A, B, C, D  This is a 4-person scramble so if there are only 3 players, the players will alternate playing the “ghost” for the entire hole.  Scores will not be posted and will only be used for game scoring. Twosomes will automatically be disqualified.


STEP ASIDE SCRAMBLE - 4-Person. 2 Drives per Player must be used. Each player tees off and the team chooses which ball to use.  The person that hit the shot does not hit the next shot.  This continues to the hole.  If there are 3 players, the players will alternate playing the “ghost” for the entire hole.  Scores will not be posted and will only be used for game scoring. Twosomes will automatically be disqualified.


CRUSH CANCER  4-Person Scramble - Select best ball from foursome after tee off. Each player hits ball from that position within a club length, no closer to hole and in like condition. Repeat until ball is holed. Ghost. Two-somes will automatically be disqualified.


FAIRWAYS AND GREENS Individual - Each player plays her own ball and keeps the gross score.  Gross scores will be posted to GHIN. In net box, record game points for each hole as the following: 1 Point for hitting fairway on Par 4’s or green on Par 3’s, 2 Points for a 1 putt or a chip-in. Record the total points for each person for an individual game score.  Pairings: AA/DD & BB/CC.


GREENIES - Each player keeps her individual gross score for all holes.  Game Points:  1 point for the first person on the green; 2 point for the person closest to the pin after all balls are on the green. Total all games points for each individual. Gross scores will be posted to the GHIN. 


HANDICAP TOURNAMENT. Handicap Tournament Rules Sheet will be posted.


LOW GROSS INDIVIDUAL - Each player plays her own game and keeps the gross score.  Gross score will be posted to GHIN.


LOW NET INDIVIDUAL  - Each player plays her own game and keeps her own score.  Subtract the handicap from the gross score for individual score.  Gross score will be posted to GHIN. 


LOW PUTTS – Individual – Everyone plays their own game and records their putts for each hole.  STROKE LIMIT RULE DOES NOT APPLY.  All strokes must be recorded and taken.  All putts must be counted after reaching the green.  If a player putts a ball off the green after being on the green, the stroke to return the ball to the green does not count as a PUTT.  This applies even if you use your putter to hit the ball back on the green.  Only putts count.  NO GIMME PUTTS! 


Odd not Even INDIVIDUAL -  Score gross score for each player for all holes.  Add the scores for all the odd holes (1,3,5,7,9) for game scoring.  Gross scores will be posted to GHIN.


Par 3’s and 4’s – 2 Gal - Each player plays her own game and keeps her own score.  For Par 3’s and 4’s, select the best low net score and circle that score.  Add the circled scores on 3’s and 4’s for the team score.  Gross scores will be posted to GHIN. Single player rule:  If you have no teammate, you will play your own game and then will have a blind partner drawn from your flight to make a 2-gal team


PAR 4’S NET Individual - Each player plays her own game and keeps the Gross/Net score.  NET scores for all Par 4’s will be used for game scoring.  Gross scores will be posted to GHIN.


Ryder Cup - The first 3 holes will be played as a Scramble, the next 3 holes will be played as a Shamble and the last 3 holes will be played as a Best Ball.  Scramble:  Everyone tees off and select best shots to be played by everyone until holed.  Shamble:  Everyone tees off and selects the best drive and from that point, everyone plays their own game until holed.  Best Ball:  Everyone plays their own game and you select the lowest score on each hole for your team score. (There will be 1 score per hole for the team score.) For a 3-person team – see “Ghost” rules.


Shamble - FOURSOME - 2 Drives per Player must be used. All 4 players tee off.  Select the best shot and then play out individually from that spot until the ball is holed. No GIMMIES.  2 Lowest scores are combined for the team score on each hole.  No individual scores will be posted to GHIN. 


Star + 1 Low Net  - Each player plays her own game.  All players rotate being the Star in the order listed on the score card.  On each hole you take the Star’s score plus the low net score of one of the remaining 3 players.  Each player will be the Star 2 times.  On the 9th hole you will take the 2 best net scores. For a 3 Person Team:  Each player is the "Star" 3 times.


15/20 - Each player plays her own ball and keeps the Gross and NET score.  At the end of each hole, the team will decide which NET scores to KEEP (if any).  Teams of 3 will need to keep a total of 15 scores and teams of 4 will need to keep a total of 20 scores.  At the end of the round, 3-person teams will divide their total by 3 and 4-person teams will divide their total by 4. Gross scores will be posted to GHIN.


BEST BALL - Each player plays her own game and keeps the gross and net score.  The best Net score on each hole will be used for the 4 person team score.  Gross scores will be posted to GHIN.


TOSS TWO - Each player plays her own game and keeps the Gross score.  At the end of the round, each player will have two holes thrown out.  The scoring chairs will draw two numbers to determine which holes to throw out and they will deduct that from the players’ score for the “game” score.   The same holes will be used for all players. Gross scores will be posted to GHIN.


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In the event a team member cancels, the Pairings Chair will do everything possible to complete teams by rearranging tee times of players.  2-Team Games, in particular, may result in a single player, who may play their own game.  The player will not be eligible for prizes without a partner.  If a 4-person team is missing a player, either a “Ghost” or “Blind Draw” will complete the team.  


Blind Draw – Slips of paper with names of all players in the flight of the absent member are placed together, and a name is drawn.  That player's score is used in place of the missing member's score.


Ghost – Each member takes a turn for the missing player – Example:  Player #1 plays hole #1 for the missing member; Player #2 plays hole #2 for the missing member; Player #3 playes hole #3 for the missing member.  Continue to rotate through the 9 holes.


ABCD - Pairings will be drawn 1 each from A, B, C, & D players

AB , CD, etc : a twosome pairing will be drawn from A, B, C, or D players as indicated

FLIGHTED – Pairings are drawn within flights.